Namespace: PP.Ui;
The EaseMethods enumeration contains methods of animation smoothing on playing.
Each method of animation smoothing uses one of smoothing equationsand one of three methods of equation application:
Smoothing with slowing. Playing begins with a maximum speed and after it smoothes to zero.
Smoothing with acceleration. Playing begins with zero speed and speeds up after.
Smoothing with acceleration and slowing. Playing begins with zero speed, then speeds up till the half of animation and after that it slows down to zero.
Value | Brief description |
easeInBack | Smoothing with acceleration using equation of smoothness which moves back slightly before it moves through specified path. |
easeInBounce | Smoothing with acceleration using equation of oscillatory motion in animation. Such type of smoothing creates an animation which resembles to the ball fell down and bounced from the floor with several attenuated bounces. |
easeInCirc | Smoothing with acceleration according to circle equation. |
easeInCubic | Smoothing with acceleration according to cubic curve equation. |
easeInElastic | Smoothing with acceleration according to exponentially attenuated sinusoid. Such type of smoothing creates an animation which resembles to oscillatory motion of the spring back and forth to the full stop. |
easeInExpo | Smoothing with acceleration according to the exponent equation. |
easeInOutBack | Smoothing with acceleration and slowing using equation of smoothness which moves back slightly before it moves through specified path. |
easeInOutBounce | Smoothing with acceleration and slowing using equation of oscillatory motion in animation. Such type of smoothing creates an animation which resembles to the ball fell down and bounced from the floor with several attenuated bounces. |
easeInOutCirc | Smoothing with acceleration and slowing according to circle equation. |
easeInOutCubic | Smoothing with acceleration and slowing using cubic curve equation. |
easeInOutElastic | Smoothing with acceleration and slowing according to exponentially attenuated sinusoid. Such type of smoothing creates an animation which resembles to oscillatory motion of the spring back and forth to the full stop. |
easeInOutExpo | Smoothing with acceleration and slowing using exponent equation. |
easeInOutQuad | Smoothing with acceleration and slowing using equation of curve of the second degree. |
easeInOutQuart | Smoothing with acceleration and slowing using equation of curve of the fourth degree. |
easeInOutQuint | Smoothing with acceleration and slowing using equation of curve of the fifth degree. |
easeInOutSine | Smoothing with acceleration and slowing using sinusoid equation. |
easeInQuad | Smoothing with acceleration using equation of curve of the second degree. |
easeInQuart | Smoothing with acceleration according to the equation of curve of the fourth degree. |
easeInQuint | Smoothing with acceleration using equation of curve of the fifth degree. |
easeInSine | Smoothing with acceleration using sinusoid equation. |
easeOutBack | Smoothing with slowing using equation of smoothness which moves back slightly before it moves through specified path. |
easeOutBounce | Smoothing with slowing using equation of oscillatory motion in animation. Such type of smoothing creates an animation which resembles to the ball fell down and bounced from the floor with several attenuated bounces. |
easeOutCirc | Smoothing with slowing using circle equation. |
easeOutCubic | Smoothing with slowing using cubic curve equation. |
easeOutElastic | Smoothing with slowing according to exponentially attenuated sinusoid. Such type of smoothing creates an animation which resembles to oscillatory motion of the spring back and forth to the full stop. |
easeOutExpo | Smoothing with slowing using exponent equation. |
easeOutQuad | Smoothing with slowing using equation of curve of the second degree. |
easeOutQuart | Smoothing with slowing using equation of curve of the fourth degree. |
easeOutQuint | Smoothing with slowing according using equation of curve of the fifth degree. |
easeOutSine | Smoothing with slowing using sinusoid equation. |
See also: