Projection.rotate

Syntax

rotate(alpha: Number, v_x: PP.Vector3 || Number, y: Number, z: Number);

Parameters

alpha. Rotation angle in degrees.

v_x. Offset angle or its X component.

y. Y component of vector.

z. Z component of vector.

Description

The rotate method rotates a coordinate system.

Example

To execute the example the HTML page must contain the MapChart  component named map (see Example of Creating the MapChart Component). Open a spherical map. Rotate coordinate system of spherical map:

// Get class object used to work with 3D projection
var projection = map.getGLControl().getProjection();
// Rotate coordinate system
projection.rotate(30, 5);

As a result the map is rotated:

See also:

Projection