Animation.EaseMethods

Namespace: PP.Ui;

Description

The Animation.EaseMethods enumeration contains methods of animation smoothing on playing.

Comments

Each method of animation smoothing uses one of smoothing equationsand one of three methods of equation application:

Available values

Value

Brief description

easeInBack

Smoothing  with acceleration using equation of smoothness which moves back slightly before it moves through specified path.

easeInBounce

Smoothing with acceleration using equation of oscillatory motion in animation. Such type of smoothing creates an animation which resembles to the ball fell down and bounced from the floor with several attenuated bounces.

easeInCirc

Smoothing with acceleration according to circle equation.

easeInCubic

Smoothing with acceleration according to cubic curve equation.

easeInElastic

Smoothing with acceleration according to exponentially attenuated sinusoid. Such type of smoothing creates an animation which resembles to oscillatory motion of the spring back and forth to the full stop.

easeInExpo

Smoothing with acceleration according to the exponent equation.

easeInOutBack

Smoothing with acceleration and slowing using equation of smoothness which moves back slightly before it moves through specified path.

easeInOutBounce

Smoothing with acceleration and slowing using equation of oscillatory motion in animation. Such type of smoothing creates an animation which resembles to the ball fell down and bounced from the floor with several attenuated bounces.

easeInOutCirc

Smoothing with acceleration and slowing according to circle equation.

easeInOutCubic

Smoothing with acceleration and slowing according to cubic curve equation.

easeInOutElastic

Smoothing with acceleration and slowing according to exponentially attenuated sinusoid. Such type of smoothing creates an animation which resembles to oscillatory motion of the spring back and forth to the full stop.

easeInOutExpo

Smoothing with acceleration and slowing according to the exponent equation.

easeInOutQuad

Smoothing with acceleration and slowing according to the equation of curve of the second degree.

easeInOutQuart

Smoothing with acceleration and slowing according to the equation of curve of the fourth degree.

easeInOutQuint

Smoothing with acceleration and slowing according to the equation of curve of the fifth degree.

easeInOutSine

Smoothing with acceleration and slowing according to sinusoid equation.

easeInQuad

Smoothing with acceleration according to the equation of curve of the second degree.

easeInQuart

Smoothing with acceleration according to the equation of curve of the fourth degree.

easeInQuint

Smoothing with acceleration according to the equation of curve of the fifth degree.

easeInSine

Smoothing with acceleration according to sinusoid equation.

easeOutBack

Smoothing with slowing using equation of smoothness which moves back slightly before it moves through specified path.

easeOutBounce

Smoothing with slowing using equation of oscillatory motion in animation. Such type of smoothing creates an animation which resembles to the ball fell down and bounced from the floor with several attenuated bounces.

easeOutCirc

Smoothing with slowing according to circle equation.

easeOutCubic

Smoothing with slowing according to cubic curve equation.

easeOutElastic

Smoothing with slowing according to exponentially attenuated sinusoid. Such type of smoothing creates an animation which resembles to oscillatory motion of the spring back and forth to the full stop.

easeOutExpo

Smoothing with slowing according to the exponent equation.

easeOutQuad

Smoothing with slowing according to the equation of curve of the second degree.

easeOutQuart

Smoothing with slowing according to the equation of curve of the fourth degree.

easeOutQuint

Smoothing with slowing according to the equation of curve of the fifth degree.

easeOutSine

Smoothing with slowing according to sinusoid equation.

Seebsp;also:

PP.Ui